Cartoon: Effective Teaching

As we push the boundaries of design and create new interactive experiences, we must always be thinking about how we teach them to our players/users. Often essential knowledge remains trapped inside of the studio as it’s hard to self-analyze and understand what we know that they need to know. The flip side can be players/users trapped inside of long, boring tutorials that prevent them from getting to the core experience they're there for.

Finding a balance of excitement and empowerment is key.


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Find out how Psychopomp can help teams to improve their project's opening moments, onboarding, and training.