Find out what made impressions after 2 days on the E3 show floor.Read More
The rise of dedicated UI & UX disciplines was a new dawn in tech. Users would benefit from having focused professional expertise, providing superior interactivity and ease-of-use for all.
But, as with all of humankind's discoveries, it depends upon what is in the wielder's heart.Read More
Games As A Service is an exciting form of symbiosis when everything is just right. Players receive regular updates and new content. Publishers and dev studios benefit from extended engagement, leading to additional revenue.
However, it can be particularly painful for both sides too....Read More
Many game projects fail to realize their potential simply because they don't figure out how to translate the creative vision into repeatable processes and techniques that are used by the team to implement the goal.Read More
This article examines problems and solutions related to interactive language in games. It defines what interactive language is, looks at some of the most common issues, and provides the reader with a process for self examining their own projects.
Published on GamasutraRead More